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Astroswitches

Astroswitches
The Astroswitches are mysterious switch-like devices that are the source of Kamen Rider Fourze's powers. They are able to harness Cosmic Energy to materialize armaments known as Fourze Modules. There are 40 known Astroswitches in total in the lineup, each of which correspond to one of the attachment ports on Kamen Rider Fourze's limbs, known as Module Basements: Circle, Cross, Triangle, and Square. The shape of the colored portion of the Astroswitch also corresponds to the Module Basement. Sometimes specific switches are much more powerful than normal switches and will cause a States Change to accommodate for the massive increase in power without the Switch causing a recoil (as the Elek Switch first did before changing into Elek States). Astroswitches can also be utilized without transforming by throwing the corresponding Transwitch on the Fourze Driver then activating the Switch. However, this comes at a great risk to the life of whoever is wearing the belt.

Rocket (Circle)
The Rocket Switch arms Kamen Rider Fourze with the Rocket Module on his right arm. The exhaust thrusters at the end of the rocket add power to his Rider Rocket Punch attack. While capable of adjusting the exhaust's power at will, he cannot turn off the exhaust once turned on, until either finishing a Limit Break or deactivating the switch.

Launcher (Cross)
The Launcher Switch arms Fourze with the Launcher Module on his right leg, allowing him to launch a series of five missiles to attack an enemy. However, if Kamen Rider Fourze is not using the Radar Module to lock on or at least have some idea where to direct the missiles, the flight pattern of the missiles will be erratic.

Drill (Triangle) The Drill Switch arms Fourze with the Drill Module on his left leg, arming him with a drill that can spin at 200 RPM, fast enough to pierce through enemies and through the ground. This is often Fourze's go-to Module, once using it on its own to execute the Rider Drill Kick attack.

Radar (Square)
The Radar Switch arms Fourze with the Radar Module on his left arm, allowing him to reflect certain waves of energy and usually used as a communicator to contact the Rabbit Hatch or the Astroswitch Kaban, ringing whenever there is an incoming call from them. It can also be used to give the other Modules homing capabilities.

Magichand (Circle)
The Magic-Hand Switch arms Fourze with the Magichand Module, arming him with a manipulator arm that can extend up to 10 meters (33 ft) and pick up heavy objects using the End Effect Pinch claw. First used in The Shogun and the 21 Core Medals.

Camera (Square)
The Camera Switch arms Fourze with the Camera Module on his left arm, allowing him to view far distances. It can also receive data from the environment nearby. This Astroswitch is generally used to operate the Burgermeal Foodroid, though it is implied there are other Burgermeals being used for lookout without the use of the Camera Switch. Also, the capabilities of the Module is greater than that of the Camera Switch in a Burgermeal.

Parachute (Square)
The Parachute Switch arms Fourze with the Parachute Module on his left arm, allowing him to use three parachutes to land safely on the ground during free-fall from a significant height. When the parachutes are not in use, they are stored in the box on Kamen Rider Fourze's arm.

Chainsaw (Cross)
The Chainsaw Switch arms Fourze with the Chainsaw Module on his right leg, allowing him to use the saw on his foot that has a powerful engine that can rotate the blade up to 15,000 RPM, allowing his kicks to deal devastating cuts. Because the blade is on the foot, maneuverability is an issue to make sure Fourze does not cut himself.

Hopping (Triangle)
The Hopping Switch arms Fourze with the spring-loaded Hopping Module on his left leg, allowing him to significantly increase the jumping height, from 20 meters (66 ft) to 40 meters (130 ft). However, it is difficult to control and is ineffective in closed spaces.

Elek (Circle)
The Elek Switch allows Fourze to use the Billy The Rod. Initially, it just changes his right forearm's color to gold and arms him Billy the Rod, but he suffers backlash shock from the power. After allowing the Elek Switch's power to course through Fourze's body, it allows Fourze to assume Elek States.

Scissors (Square)
The Scissors Switch arms Fourze with the Scissors Module on his left arm, which allows him to cut though even metal. In the opening sequence of the television series, it is shown firing a pulse of energy for a long-range attack. This Astroswitch is generally used to operate the Potechokin Foodroid.

Beat (Cross)
The Beat Switch arms Kamen Rider Fourze with the Beat Module on his right leg, a large speaker that can produce sonic waves with a range of 20 Hz-5 kHz and a tweeter with a range of 5 kHz-24 kHz.

Chainarray (Circle)
The Chainarray Switch arms Fourze with the Chainarray Module on his right arm. The heavy ball on the end of the chain called the Blowing Star weighs about 120 kg. The Rough Spikers are made from a newly discovered metal known as Astorium. It seems old-fashioned and low-tech, but it was created using space development technology nonetheless, and deals heavy damage when thrown. Like any chained weapon, inertia is a factor to make sure Fourze does not end up smacking the Module into himself, and there is also the chance of the Module being reflected back onto Fourze.

Smoke (Cross)
The Smoke Switch arms Fourze with the Smoke Module on his right leg, allowing him to emit smoke within a 5 meter radius for 5 minutes to obstruct a target's vision in close combat, as well as disorient said target from the choking smoke. It can easily backfire on him and has his vision clouded instead should he get caught in the smoke emitted himself.

Spike (Triangle)
The Spike Switch arms Fourze with the Spike Module on his left leg, giving Fourze an advantage in close-range kicks. The Spike Module consists of Rough Spikers, again made out of Astorium, only they extend seconds before impact for maximum damage. It is also quite heavy, as Fourze has to use both arms to lift his leg out of a foot-deep hole speculated to be caused by the Spike Module when it is first activated, which happens off-screen.

Winch (Square)
The Winch Switch arms Kamen Rider Fourze with the drum-style Winch Module on his left arm, which has a spinning turbine. The Winch Module's Boost Hooker shoots out at high speed and can pull objects with up to 5 tons.

Flash (Circle)
The Flash Switch arms Fourze with the Flash Module on his right arm, allowing Fourze to blind enemies (or anybody else for that matter, including himself) with the light of the sun. This Astroswitch is generally used to operate the Hulashake Foodroid.

Shield (Square)
The Shield Switch arms Fourze with the shuttle-like Shield Module on his left arm, allowing Fourze to block or deflect any enemy attacks, although it is rather small in size. The Shield Module is also made from Astorium.

Gatling (Triangle)
The Gatling Switch arms Kamen Rider Fourze with the Gatling Module on his left leg, allowing Fourze to shoot 10 rounds per second. The bullets have enough power to pierce into concrete.

Fire (Circle)
The Fire Switch allows Kamen Rider Fourze to use the Hee-Hackgun, which turns the right arm Module Basement red. At full power, it enables Fourze to assume Fire States. Having learned from the Elek Switch, Fourze has no problem accessing Fire States. The Fire Switch's dormant ability is to absorb heat-based attacks to enhance its own using its Limit Break to release it all at once.

Stealth (Cross)
The Stealth Switch arms Kamen Rider Fourze with the Stealth Module on his right leg, allowing Fourze to turn invisible for five-seconds when activated, and can easily be activated again by merely stomping his foot on the ground. The looks of the module was based on the design of Lockheed Martin X-33, an aborted experimental suborbital space plane developed in the 90's. It works by absorbing reflected light off of the Fourze System.

Hammer (Square)
The Hammer Switch arms Kamen Rider Fourze with the Hammer Module on his left arm, arming him with a powerful hammer-like weapon.

Water (Triangle)
The Water Switch arms Kamen Rider Fourze with the Water Module on his left leg, which looks like a tap, enabling him to shoots highly pressurized blasts of water at a target.

Medical (Square)
The Medical Switch arms Kamen Rider Fourze with the Medical Module on his left arm, which allows him access to special medicine created by Cosmic Energy to cure anomalies in a human body. It also used in by transmitting waves with medicinal effect into an ill person.

Pen (Cross)
The Pen Switch arms Kamen Rider Fourze with the Pen Module on his right leg, which is a brush that can materialize writings in solid form with metallic hardness with its ink, such as impromptu shields that can absorb energy blasts or a powerful whip attached to the brush. A Limit Break using the Pen Module allows Fourze to use a series of kicks splashing ink all over anything it hits.

Wheel (Triangle)
The Wheel Switch arms Kamen Rider Fourze with the Wheel Module on his left leg, which allows him to dash at high speeds without the need for the Machine Massigler.

Screw (Triangle)
The Screw Switch arms Kamen Rider Fourze with the Screw Module on his left leg, allowing him to propel himself underwater.

Hand (Cross)
The Hand Switch arms Kamen Rider Fourze with the Hand Module on his right leg, allowing him to utilize another manipulator arm that functions like an extra hand, attending to some tasks while Fourze's attention is required by something else.

Schop (Circle)
The Schop Switch is used to operate the Horuwankov Foodroid. It also arms Kamen Rider Fourze with the Schop Module on his right arm.

N Magnet (Circle)
The N Magnet Switch arms Kamen Rider Fourze with the N Magnet Module on his right arm in unison with the S Magnet Switch. However, the two Magnet Switches prove to have a really powerful magnetic pull and are later integrated into the Magphone for better control.

S Magnet (Square)
The S Magnet Switch arms Kamen Rider Fourze with the S Magnet Module on his left arm in unison with the N Magnet Switch. However, the two Magnet Switches prove to have a really powerful magnetic pull and are later integrated into the Magphone for better control.

Freeze (Cross)
The Freeze Switch is used to operate the Softonya Foodroid. It also arms Fourze with the refrigerator-like Freeze Module on his right leg, which emits super-cold vapors that can freeze any liquid.

Claw (Circle)
The Claw Switch arms Kamen Rider Fourze with the Claw Module on his right arm, which has claws that can slice through anything.

Board (Triangle)
The Board Switch arms Fourze with the Board Module on his left leg, producing a sliding board that can travel on any surface.

Giantfoot (Cross)
The Giantfoot Switch arms Fourze with the Giantfoot Module on his right leg, allowing him to focus and amplify gravity at a certain point to bring opponents down, by stomping his foot on the ground. An enlarged mirage of the Giantfoot Module appears above the opponent as a side effect, making Fourze seem like he is mentally creating a construct of Cosmic Energy to crush his opponents.

Aero (Triangle)
The Aero Switch arms Kamen Rider Fourze with the Aero Module on his left leg, allowing him to suck in large quantities of air so that Fourze can expel the pressurized air at a target to disorient it.

Gyro (Square)
The Gyro Switch is used to operate the Nuggegyroika Foodroid. It also arms Fourze with the Gyro Module on his left arm, creating a large fan that can allow Fourze to hover. While the Rocket Module serves the same purpose and is much faster, Kamen Rider Fourze has more utility and control with the Gyro Module.

Net (Cross)
The Net Switch arms Kamen Rider Fourze with the Net Module on his right leg, allowing him to create a large electromagnetic net to trap his target within.

Stamper (Triangle)
The Stamper Switch arms Kamen Rider Fourze with the Stamper Module on his left leg, allowing him to perform a pile driver kick that stamps the Kamen Rider Club's logo on the opponent. The logo detonates several seconds after being applied as a secondary attack, with Fourze being able to control the time until detonation.

Cosmic (Circle)
When all 39 Astroswitches are completed, the detonator-like Cosmic Switch manifests to allow Fourze to assume Cosmic States and arm him with the Barizun Sword. Though the item is functional, the Cosmic Switch initially produces a repelling bolt of Cosmic Energy that prevents Fourze from inserting it into the Fourze Driver, and explodes after its button is pressed repeatedly. In order to tame this Switch, a powerful bond of friendship is needed, which in this case, someone else must initially force it into the Fourze Driver.

Other Astroswitches

Core
The Core Switches are mysterious crystal-like Switch which houses powerful Cosmic Energy. It was sent across the galaxy by the Presenters to find intelligent life able to reverse engineer them to for a means to reach them, producing The Hole on the planet to give its researches the energy needed for the experiment. Twenty years before the series, Gamou and Rokuro found it on the Moon's surface, the latter using it as the basis of the Fourze Driver and Astroswitches that ensure safe travel and the former devising the Zodiarts Switches that induce forced evolution into a being that can endure the harsh environment: space. However, as Rokuro learned, it also creates a construct of Cosmic Energy in the form of whatever race it was entrusted to and use whatever the race devised to return to the Presenters with all the knowledge it obtained. When he learned the Core Switch survived the OSTO lunar base's destruction and became the core of Kengo, using it to cancel the Day of Awakening, Gamou destroys the item.

Gate
The Gate Switch is a special Astroswitch which allows Kengo to enter the Rabbit Hatch. It was revealed later that Tachibana delivered the Gate Switch to Kengo. The Gate Switch resembles a gold-colored Launcher Switch, however Kamen Rider Fourze cannot use it.

1 (Cross), 2 (Square), V3 (Triangle), Riderman (Circle)
Kamen Rider 1, 2, V3, and Riderman are turned into four Astroswitches respectively by Lem Kannagi during the events of Kamen Rider × Kamen Rider Fourze & OOO: Movie War Mega Max along with the X, Amazon, Stronger Medals.[Kamen Rider Fourze is able to release the Riders by putting the Switches in the Fourze Driver and activating a Limit Break. These Switches are based on the Legend Rider Switches which are used in the Kamen Rider Battle: Ganbaride arcade game.

Rocket Switch Super-1 (Circle)
The Rocket Switch Super-1 is acquired by Fourze during the events of Kamen Rider × Kamen Rider Fourze & OOO: Movie War Mega Max. It arms Kamen Rider Fourze with two Rocket Modules, in homage to how Kamen Rider Super-1's two hands imbued him with different abilities. The Rocket Switch Super-1 will transform Fourze into Rocket States. The Rocket Switch Super-1 is later used to arm Go-Buster-Oh with two Rocket Modules on its arms along with the two Drill Modules to form Rocket Drill Go-Buster-Oh in Kamen Rider × Super Sentai: Super Hero Taisen.

Drill Switch Super-3 (Triangle)
The Drill Switch is given to Kamen Rider Fourze by Kengo in Kamen Rider × Super Sentai: Super Hero Taisen. The Drill Switch Super-3 is used to arm the Go-Buster-Oh with two drill modules on its legs along with the two Rocket Modules to form Rocket Drill Go-Buster-Oh.

Shin-chan (Square)
The Shin-chan Switch is a special Astroswitch given to him by Shin-chan which allows Kamen Rider Fourze to become an anime character himself and transforms Shin-chan into a rocket which wraps around Kamen Rider Fourze's waist. It is only used in the collaboration special with Shin-chan.

Yuki
The Yuki Switch is shown as a prize in the fictional Televi-kun issue that Ryusei purchases in Kamen Rider Fourze Special Bonus DVD: Astroswitch Secret Report.

Clear Drill (Triangle)
The Clear Drill Switch was created from excess Cosmic Energy produced from Fourze and OOO's battle with Super Gingaoh, manifesting as a replica of the Drill Switch before landing in the Amazon rain forest from space, which is later found by Kamen Rider Amazon who gives it to Gentaro. The Clear Drill Switch allows Fourze to combine the Rocket and Drill Modules to create the Rocket Drill Module and transform him into Rocket Drill States. It appears in Kamen Rider Fourze Hyper Battle DVD: Rocket Drill States of Friendship. The Clear Drill Switch appears again in Kamen Rider Fourze The Movie: Everyone, Space is Here! as the enhanced version of the Drill Switch used in Meteor Fusion States.

Fusion (Square)
The Fusion Switch is a new Astroswitch which allows Kamen Rider Meteor's powers to combine with Kamen Rider Fourze and become Meteor Fusion States. The Fusion Switch is labeled as "EX". The Fusion Switch appears in Kamen Rider Fourze The Movie: Everyone, Space is Here!.

Clear Launcher (Cross)
The Clear Launcher Switch is an enhanced verson of the Launcher Switch when Kamen Rider Fourze becomes Meteor Fusion States.

Meteor (Circle)
The Meteor Switch is Kamen Rider Meteor's main Astroswitch used to transform. It can be used as a communication device to the M-BUS satellite to contact Tachibana if activated when not plugged into the Driver. Eventually, Tachibana reveals that it also serves as a monitoring device to keep tabs on Ryusei's actions. During the events of Kamen Rider Fourze The Movie: Everyone, Space is Here! Kamen Rider Fourze uses the Meteor Switch with the Fusion Switch to become Meteor Fusion States. The Meteor Switch grants Kamen Rider Fourze access to the Meteor Galaxy as well as being able to use Jeet Kune Do.

Elek
Kamen Rider Fourze's Elek Switch allows Kamen Rider Meteor's attacks to have an electric-element to them.

Fire
Kamen Rider Fourze's Fire Switch allows Kamen Rider Meteor's attacks to have a fire-element to them.

N Magnet
Kamen Rider Fourze's N Magnet Switch allows Kamen Rider Meteor's attacks to have a north magnetic charge to them. He can also use the Rider Super Electromagnetic Strike (in tandem with Kamen Rider Fourze by using the magnetic pull from each other's Switches to ram into enemies.

Meteor Storm (Circle)
The Meteor Storm Switch is Kamen Rider Meteor's most powerful Astroswitch allowing him to transform into Kamen Rider Meteor Storm. Ryusei let Kamen Rider Fourze borrow the Switch to defeat the Gemini Zodiarts with its ability to absorb an opponent's Cosmic Energy to hinder the Horoscopes' Supernova ability.
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